Comments on: Classics On Deck #9: Starsector (2011) / The Settlers II: 10th Anniversary (2006) https://steamdeckhq.com/news/classics-on-deck-9/ Sun, 04 May 2025 09:21:05 +0000 hourly 1 https://wordpress.org/?v=6.9.1 By: Michael Baker https://steamdeckhq.com/news/classics-on-deck-9/#comment-13915 Sun, 04 May 2025 09:21:05 +0000 https://steamdeckhq.com/?p=32316#comment-13915 In reply to John.

Hey there John! Since this clearly means a lot to you, I figured I'd step in to clear some things up. So yes, I was the one to suggest Starsector, so I recommend you don't put any blame on Oliver here. I pushed to cover Starsector in the series and perhaps yes, this might not necessarily be the best place to put it. I'm unsure why you're desperate to frame this as a disservice to the game. This isn't a contest where we stack up classic games up against each other in a popularity parade. Starsector is one of my favorite games ever made, and Alex has done an amazing job with his game's development so far. I'm not framing anything here, I assure you.

I will, however, say that I'll avoid in-development titles for the series in future and take your feedback on board :) And the linux port was absolutely on me, I forgot all about it and the windows build was the one I had on hand, so it was the one I used. I'll look into adding the linux build into the piece when I get some free time.

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By: John https://steamdeckhq.com/news/classics-on-deck-9/#comment-13864 Fri, 02 May 2025 19:08:58 +0000 https://steamdeckhq.com/?p=32316#comment-13864 I can't seem to directly reply any further to your last comment Oliver, anyway...

At this point, I give up. Stardew Valley is also a complete and finished game. Yes it gets updates, but that doesn't stop it being an *actually released finished game*.

I think you missed the mark here and seem to be wanting to rewrite what everyone else accepts as the meaning of classic. I think it's weird to frame an incomplete in-development game like this, and say again, you're doing a disservice to the game and the developer.

All the best, cya.

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By: Oliver Stogden https://steamdeckhq.com/news/classics-on-deck-9/#comment-13863 Fri, 02 May 2025 19:03:52 +0000 https://steamdeckhq.com/?p=32316#comment-13863 In reply to John.

I mean, yes, eventually Fortnite will be a "classic" game.

We're entering an era where a lot of games are in development for much longer and some games may never have the purpose of ending development, that shouldn't stop them being regarded as classics, or games that people may not be aware of as their "heyday" was a long time ago.

ConcernedApe keeps going back to Stardew Valley with content updates, each update doesn't push back the time when it can be called a "classic".

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By: John https://steamdeckhq.com/news/classics-on-deck-9/#comment-13861 Fri, 02 May 2025 18:59:21 +0000 https://steamdeckhq.com/?p=32316#comment-13861 In reply to Oliver Stogden.

You are again, missing the point, and your example there shows clearly you don't understand the issue.

Open Transport Tycoon Deluxe is a game designed *very specifically* to be exactly like an actual *classic* game modernised. But the point is the basis of it is the well-known classic.

Starsector is a modern, constantly updated, in-development game.

By your logic, in a few years, Fortnite will be a classic.

How are you not getting this? lol

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By: Oliver Stogden https://steamdeckhq.com/news/classics-on-deck-9/#comment-13860 Fri, 02 May 2025 18:55:46 +0000 https://steamdeckhq.com/?p=32316#comment-13860 In reply to John.

I understand your point. But there's also the side point that some projects are just never finished.

A game like Open Transport Tycoon Deluxe for instance, is a game that has been in "development" for over 20 years now. It will quite possibly be in development for another 20 years.

For such a game, when does it become a classic? Would it never qualify to be called a classic game?

Likewise Starsector may still be in development 10 years from now, but would undoubtedly be called a classic game by then.

You have to call a cut off point somewhere.

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By: John https://steamdeckhq.com/news/classics-on-deck-9/#comment-13859 Fri, 02 May 2025 18:51:49 +0000 https://steamdeckhq.com/?p=32316#comment-13859 In reply to Oliver Stogden.

You're missing the point. The game may have had a public release then, but the whole point of "classic" is that they're old, done and finished. Starsector is an in-development constantly updated game, it hasn't even been "released" yet. They mention this repeatedly on the website. You guys missed it on this one and do the game a disservice to be honest to frame it against other actually *old* games.

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By: Oliver Stogden https://steamdeckhq.com/news/classics-on-deck-9/#comment-13857 Fri, 02 May 2025 18:15:56 +0000 https://steamdeckhq.com/?p=32316#comment-13857 In reply to John.

I would still class 2011 as a "classic" game, just as the PS3 and Xbox 360 are retro consoles nowadays.

But it is a fair point that there is a native Linux build of the game. I will speak to Michael about it.

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By: John https://steamdeckhq.com/news/classics-on-deck-9/#comment-13855 Fri, 02 May 2025 17:36:17 +0000 https://steamdeckhq.com/?p=32316#comment-13855 I'm curious, wasn't the point of this series to cover actual classics? Starsector is an in-development Early Access game, it's not a "classic" by the spirit of the meaning in any possible way.

Also, it's a fully cross-platform Native game, Java as well, why did you tell people to use the Windows version with Proton? Confusing, since this isn't even mentioned at all.

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