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We're heading into the weekend, so it's time for another Classics on Deck! Last week, we took a look at Jazz Jackrabbit 2, as well as Warcraft III. This week, we're going a little more modern, taking a look at single-player space adventure Starsector from 2011 (by Michael Baker), and The Settlers 2: 10th Anniversary from 2006 (by Oliver Stogden).
Classics on Deck #9:
Starsector (2011)
- Digital Availability: Not on Steam, but is available on FractalSoftworks for purchase. DRM free
- Version Tested: Latest Version of the game (0.98a)
- Wine/Proton Version Used: Proton Experimental
Installation
Starsector might be the best game that is unavailable on Steam. Developed by a small team led by Alex, Starsector is a massive, open-ended space sandbox where the cosmos is your oyster. While it is unavailable on Steam, it is an installation process that is easy enough once you have purchased the game.
Whatever way of installation, I recommend using the Proton Experimental compatibility layer, as it ran better for me.
Using Lutris, the process is straightforward. Use “Install a Windows game from an executable” when adding a game to Lutris. I named my folder "Starsector”, but you can name it whatever you want. Proceed along the Lutris steps. Select the “Setup.exe” file on the root of the disc as the setup file for the game when Lutris prompts you for one. Proceed with the installation as usual.
Once you’ve saved the new configuration, you can boot the game as normal from Steam if you made a Steam Shortcut, or from Lutris otherwise. If all else fails, or if you run into a problem with Lutris, you can install it on another platform and transfer the installed folder to the Steam Deck through a flash drive, then make a shortcut through Steam. Use the Keyboard WASD and Mouse controller profile, and boot the game. It will request the CD Key you received upon purchase, but you are good to go once that's activated.
Steam Deck Performance & Issues
Starsector runs very well on the Steam Deck, although it has a high power draw when using its full power. Controlling your fleet and navigating menus feels fluid with the base controller profile, and I had no problems seeing the text.
For best results, I recommend keeping a 60FPS framerate lock. The game runs great even on max settings, but it will chew through battery life with no tinkering with an average power draw of 14 watts. Fortunately, it runs well even on a low TDP. If you’re willing to cut out some of the nicer space effects, Starsector is steady at 60FPS even at a 4W TDP, cutting the average power draw to just 7 watts.

Gameplay
Starsector is one of my favorite indie games. This massive space sandbox boasts great combat and fleet management mechanics, with some impressive lore to discover too. Oh, and it has an enormous modding community too. Check out this awesome review from Sseth on the game, but I highly recommend picking this up.

The Settlers II: 10th Anniversary (2006)
- Digital Availability: GOG.com
- Version Tested: GOG
- Wine/Proton Version Used: Wine-GE 8-26
Installation
Installation is really simple for The Settlers II: 10th Anniversary, just connect your GOG Account to Lutris or the Heroic Game Launcher, and install the game from your library. On Lutris, the default "GOG" installer works fine, and once it's installed, just create a Steam shortcut by right-clicking the game in your Lutris library, and you can go back to game mode and play.
Steam Deck Performance & Issues
You'll want to use the Keyboard (WASD) & Mouse layout for this game, but the controls are pretty basic, so it isn't too much of a hassle controlling it on the Steam Deck.
For me, the game defaulted to max graphical settings, which you'll want to keep. However, you will want to change the resolution from the default 1024x768 to 1280x800, which gives us a clearer image and removes any black borders.
Performance is solid, and the game should maintain 60 FPS throughout with fairly low battery drain. I mostly saw the game using around 9- 10W in the early to mid-game. Zooming in on the closest setting saw my frame rate drop to around 40 FPS, but I'm not sure why, as neither the CPU nor the GPU were stressed. There is little reason to ever zoom in on the game in general gameplay.

Gameplay
The Settlers II: 10th Anniversary sticks close to the original regarding gameplay. The game's main focus is to set up an efficient and functional economy. There are a few production chains, but as this is based on a game from 1996, it's a bit basic by modern standards, with only really four or five chains to complete. For instance, it doesn't compare to a modern ANNO title, but it's still fun to plan out.
While a lot of the early game is based around city planning, once your borders touch an opponent's borders, the strategic side of the game kicks in, where you must attack and defend to maintain and expand your territory, with the ultimate goal of taking over the map.
The game does support Direct IP and LAN multiplayer, which may work, although I did not test this on the Steam Deck.

That's it for this week's Classics on Deck. We'll return with more classic games on your Steam Deck next week.
Let us know in the comments below if you want us to check out any specific games, too, and we will add them to the list of games we plan on finding and testing.
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I can't seem to directly reply any further to your last comment Oliver, anyway...
At this point, I give up. Stardew Valley is also a complete and finished game. Yes it gets updates, but that doesn't stop it being an *actually released finished game*.
I think you missed the mark here and seem to be wanting to rewrite what everyone else accepts as the meaning of classic. I think it's weird to frame an incomplete in-development game like this, and say again, you're doing a disservice to the game and the developer.
All the best, cya.
Hey there John! Since this clearly means a lot to you, I figured I'd step in to clear some things up. So yes, I was the one to suggest Starsector, so I recommend you don't put any blame on Oliver here. I pushed to cover Starsector in the series and perhaps yes, this might not necessarily be the best place to put it. I'm unsure why you're desperate to frame this as a disservice to the game. This isn't a contest where we stack up classic games up against each other in a popularity parade. Starsector is one of my favorite games ever made, and Alex has done an amazing job with his game's development so far. I'm not framing anything here, I assure you.
I will, however, say that I'll avoid in-development titles for the series in future and take your feedback on board :) And the linux port was absolutely on me, I forgot all about it and the windows build was the one I had on hand, so it was the one I used. I'll look into adding the linux build into the piece when I get some free time.
I'm curious, wasn't the point of this series to cover actual classics? Starsector is an in-development Early Access game, it's not a "classic" by the spirit of the meaning in any possible way.
Also, it's a fully cross-platform Native game, Java as well, why did you tell people to use the Windows version with Proton? Confusing, since this isn't even mentioned at all.
I would still class 2011 as a "classic" game, just as the PS3 and Xbox 360 are retro consoles nowadays.
But it is a fair point that there is a native Linux build of the game. I will speak to Michael about it.
You're missing the point. The game may have had a public release then, but the whole point of "classic" is that they're old, done and finished. Starsector is an in-development constantly updated game, it hasn't even been "released" yet. They mention this repeatedly on the website. You guys missed it on this one and do the game a disservice to be honest to frame it against other actually *old* games.
I understand your point. But there's also the side point that some projects are just never finished.
A game like Open Transport Tycoon Deluxe for instance, is a game that has been in "development" for over 20 years now. It will quite possibly be in development for another 20 years.
For such a game, when does it become a classic? Would it never qualify to be called a classic game?
Likewise Starsector may still be in development 10 years from now, but would undoubtedly be called a classic game by then.
You have to call a cut off point somewhere.
You are again, missing the point, and your example there shows clearly you don't understand the issue.
Open Transport Tycoon Deluxe is a game designed *very specifically* to be exactly like an actual *classic* game modernised. But the point is the basis of it is the well-known classic.
Starsector is a modern, constantly updated, in-development game.
By your logic, in a few years, Fortnite will be a classic.
How are you not getting this? lol
I mean, yes, eventually Fortnite will be a "classic" game.
We're entering an era where a lot of games are in development for much longer and some games may never have the purpose of ending development, that shouldn't stop them being regarded as classics, or games that people may not be aware of as their "heyday" was a long time ago.
ConcernedApe keeps going back to Stardew Valley with content updates, each update doesn't push back the time when it can be called a "classic".